There's plenty of reasons why game design is the perfect tool for teaching students. Take a look!
"I never did a day's work in my life. It was all fun." – Thomas Edison
From an early age, kids instinctively play and invent games. Motivation and engagement are often a rare resource in education, but they are at a surplus in our curriculum.
"Creativity is intelligence having fun." – Albert Einstein
As students design, playtest and iterate on their game rules and components, they think about their game as a system. A change to one part of the game can have unexpected impacts on other parts of the game. Such system level thinking is critical not just for the sciences and engineering, but any complex task from writing to philosophy to evaluating the social systems we live in.
“Tell me and I forget, teach me and I may remember, involve me and I learn.” – Benjamin Franklin
Students build skills in art, graphic design, writing, verbal communication, and marketing as they make a game from scratch and tailor it for a target audience. In addition, taking a concept into a reality is an energizing experience, one that will empower students to take initiative in future projects.
“We all need people who will give us feedback. That’s how we improve.” – Bill Gates
One of the most important experiences in our curriculum is giving and receiving feedback as students playtest each other's games. Our longer curriculum allows students to iterate on their designs and explore new ideas if the first concept doesn't work out.